Ep.14: mothership

Long‑time friend of the show and gamer Johnathan Lee drops in as we crack open Mothership, the d100 panic engine from Tuesday Knight Games. A brisk build phase shows how quickly you can assemble a potentially doomed crew. Then we plunge through a five‑scene drift where hull plates groan and heartbeat monitors spike. Note the scenes that kicked off TOMBS (Transgression, Omens, Manifestation, Banishment, Slumber).

Afterward we really begin to dig into some of the push and pull between mechanics and story and how we see different games engage with the material in a different manner, potentially creating very different results even between similar scenarios.

For more on the discussion of System and Style check out James' article series, Rules in Practice. More installments in this series to come.


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Space Marines RPG Mothership

Topics Discussed:

Mothership AP

00:01:00 Setting

00:07:00 Characters & System Briefing

00:16:40 So it begins - Transgression

00:28:45 Stasis Pods

00:38:00 The Cockpit

00:40:10 Check the Bounty

00:46:00 Waking the Captain - Omens

01:02:00 Run Ship Diagnostics

01:10:15 Enter the Chapel

01:17:15 Engine Room

01:26:00 Gear Up

01:30:15 Space Flames - Manifestation

01:34:50 Shut It Down!

01:46:10 “Perhaps Battle Dress is in order"

01:50:10 VacSuits

01:52:20 Freedom!

01:59:00 Solar Pilgrimage

02:10:00 Panic

02:14:45 Ultimatum - Banishment

02:15:00 Controlled Burn - Slumber

02:27:30 Wrap Up

Deconstructing Mothership and System/Style discussion

02:32:00 Execution

03:00:00 Exposition

03:07:00 Evolution

Next
Next

Ep.13: Echoes of the Veil, a CBR+PNK Hack