discussing story, system, and what makes RPGs tick…

As game masters and writers, we want to expose how narratives and mechanics influence each other, shaping the outcomes of our games. Sometimes we will include one shot Actual-Plays to demonstrate different systems or methods of play, and have various guests join in the discussion.  

Episode 9: Rōnin Interview & Actual Play
James Curcio James Curcio

Episode 9: Rōnin Interview & Actual Play

We sat down with Sacha Lightfoot of Slightly Reckless Games to talk all things Ronin—a brutal, beautiful RPG about masterless samurai and the weight of honor. We dig into where the game came from and what makes it sing.

Sacha shares what’s next from SRG, and we get into how Ronin adapts and builds on Mörk Borg’s core concepts. There’s death, duty, and just enough darkness to feel real. As always, we talk theme, tone, and what we’re really chasing in an RPG.

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