Ep.16: CBR+PNK Actualplay

Recorded just before Episode 13 (Echoes of the Veil), this session has Scott running Mind the Gap—Emanoel Melo’s compact introduction to CBR+PNK—for James and Sean. The pamphlet delivers a self-contained cyberpunk heist in the Forged-in-the-Dark lineage, offering both a crash course in the system’s flow and a taste of its sharp, high-pressure style. We used it as a baseline for comparison with Raffi’s expanded version in Episode 13, highlighting what the core rules do well, where questions remain, and how the system might evolve when stretched into longer form play.

For more on the discussion of System and Style check out James' article series, Rules in Practice and Scott’s additional thoughts on specific systems on our YouTube channel.

Topics discussed:

00:01:15 Getting started with Characters

00:17:30 Getting started with Play

00:20:35 Car 18

00:21:38 Determine the package

00:23:32 The first thing that happens...

01:08:10 Entering Car 19

01:16:00 The lights turn red

01:19:00 Change direction!

01:23:00 Car 17

01:28:00 Car 16… turned around?

01:34:04 The Simulacrum

01:35:14 The bunny is a virus

01:47:46 Deliver to car 12

01:49:52 Denouement… Crispr doesn't actually have a family, Diz has terminal cancer

01:55:08 Discussion on CBR+PNK and some comparisons with BitD


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cyberpunk TTRPG actual play CBR+PNK podcast
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Ep.15: Blank Page or Blueprint