Ep.16: CBR+PNK Actualplay
Recorded just before Episode 13 (Echoes of the Veil), this session has Scott running Mind the Gap—Emanoel Melo’s compact introduction to CBR+PNK—for James and Sean. The pamphlet delivers a self-contained cyberpunk heist in the Forged-in-the-Dark lineage, offering both a crash course in the system’s flow and a taste of its sharp, high-pressure style. We used it as a baseline for comparison with Raffi’s expanded version in Episode 13, highlighting what the core rules do well, where questions remain, and how the system might evolve when stretched into longer form play.
For more on the discussion of System and Style check out James' article series, Rules in Practice and Scott’s additional thoughts on specific systems on our YouTube channel.
Topics discussed:
00:01:15 Getting started with Characters
00:17:30 Getting started with Play
00:20:35 Car 18
00:21:38 Determine the package
00:23:32 The first thing that happens...
01:08:10 Entering Car 19
01:16:00 The lights turn red
01:19:00 Change direction!
01:23:00 Car 17
01:28:00 Car 16… turned around?
01:34:04 The Simulacrum
01:35:14 The bunny is a virus
01:47:46 Deliver to car 12
01:49:52 Denouement… Crispr doesn't actually have a family, Diz has terminal cancer
01:55:08 Discussion on CBR+PNK and some comparisons with BitD
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