Episode 10: Player Spotlight
In Episode 10, Mark, Jamie, and Scott follow up our discussion on story-facing design by zeroing in on player spotlight: who talks when, who takes control of a moment, and how game systems shape pacing and participation.
This episode asks a simple but essential question—how do you decide who gets the scene? From GM-led framing to player-initiated action, from systems that distribute authority to those that leave it to group consensus, we discuss how spotlight is shared, negotiated, or wrestled for. It’s not just about giving everyone equal time—it’s about making every moment count, and using mechanics to support scenes that land with emotional clarity and narrative weight.
Topics Discussed:
00:00 What is the “spotlight “ about
00:03 “Splitting the party”
00:09 Character perspective
00:11 Player vs character
00:22 Systems that drive spotlight
00:43 When dice drive spotlight
00:47 Player driven spotlight
01:04 Scenes and pacing
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