Ep.29: Ravenloft myths, Homebrew

Ep.29: Homebrewing Ravenloft — The Nameless Lands
Modern Mythology

We continue our fantasy series with James taking the DM’s chair. This time, we look at one approach to homebrewing: preserving the conventions that give a setting its identity while modifying systems to lean further into them.

Our actual play takes place in the Nameless Lands, a new Domain of Dread pulled from a world not altogether unlike our own. The Mists blur its borders, time has become meaningless, and names and histories are slowly wearing away. Two cursed wanderers are on their way back to the walled town of Karsova with a severed head in their saddlebag as proof that they completed their job.

At the center of the Nameless Lands is Agrammon, the Undying One, a nascent Darklord. Orphaned by raiders, he survived through the criminal underworld and eventually grew wealthy through debts and imperial administration. His obsession with finding immortality through genuine magic led him to other planes and alternate worlds, and eventually to the rites that transformed him.

The setting draws loosely on Ottoman administrative history, Silk Road funerary traditions, Scythian burial practices, and Balkan revenant folklore. James developed it as a possible campaign framework for roughly levels 6–12, along with custom characters and character classes for the session.

As usual with our actual plays, we follow the session with a discussion of what happened at the table.


For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.

ModernMythology.net

rujan vampire

Rujan character art

Topics discussed:

  • 00:00:33 — What have we been playing lately?

  • 00:06:57 — Ravenloft roots and the “evil character”

  • 00:11:38 — Why GMs cause problems for PCs

  • 00:15:52 — Homebrew, balance, and encounter math

  • 00:21:41 — The homebrew pregens

  • 00:32:33 — Rite of the Undying: The Nameless Lands

  • 00:41:30 — Gnoll ambush on the caravan road

  • 01:20:17 — The blight at Sudavac

  • 01:25:13 — Safia’s offer for the head

  • 01:43:32 — Karsova, Radovan, and the head that won’t burn

  • 01:47:26 — The GM pulls back the curtain

  • 01:55:17 — One-shots still need a want

  • 02:00:21 — Codified magic stops being mysterious

  • 02:05:32 — Mystery for the GM and emergent play

  • 02:19:38 — Starting at level six and tiers of play

  • 02:26:13 — Comparing three approaches to D&D


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Ep.28: dragonlance D&D